Marvel Avengers Game Characters

I feel incredibly happy and fortunate to have worked on this project and on these characters at Roarty Digital. I only wish I could share all the other assets we created for it! A huge thank you to my amazing team at RD back then; Dan Roarty, Nicole Roarty, Daniel Bohrer, Terence Wong, Noel Que, Abraão Araújo, Jeff Roussakis, Kieth Bascug and Levi Mesquita. Also thank you to the team at Crystal Dynamics.

Crystal Dynamic team:
- Art Director: Brenoch Adams
- Lead Character Artist: Kam Yu

All characters are property of Marvel.

I worked on the Texture and Materials for this character. I also had to re-work the LP and UVs to accommodate later requests. I also built all variations of the outfit and engine integration.

I worked on the Texture and Materials for this character. I also had to re-work the LP and UVs to accommodate later requests. I also built all variations of the outfit and engine integration.

I worked on the Texture and Materials for this character. I also had to re-work the LP and UVs to accommodate later requests. I also built all variations of the outfit and engine integration.

I worked on the Texture and Materials for this character. I also had to re-work the LP and UVs to accommodate later requests. I also built all variations of the outfit and engine integration.

I worked on the Texture and Materials for this character. I also had to re-work the LP and UVs to accommodate later requests. I also built all variations of the outfit and engine integration.

I worked on the Texture and Materials for this character. I also had to re-work the LP and UVs to accommodate later requests. I also built all variations of the outfit and engine integration.

I worked on the HP/LP/Bakes for the armor, gloves, glasses, straps and parts of the vest that would interact with the said pieces. The other areas of the model were done by another artist.

I worked on the HP/LP/Bakes for the armor, gloves, glasses, straps and parts of the vest that would interact with the said pieces. The other areas of the model were done by another artist.

I worked on the HP/LP/Bakes for the armor, gloves, glasses, straps and parts of the vest that would interact with the said pieces. The other areas of the model were done by another artist.

I worked on the HP/LP/Bakes for the armor, gloves, glasses, straps and parts of the vest that would interact with the said pieces. The other areas of the model were done by another artist.

I worked on the Texture and Materials for this character. I also had to re-work the LP and UVs to accommodate later requests. I also built all variations of the outfit and engine integration.

I worked on the Texture and Materials for this character. I also had to re-work the LP and UVs to accommodate later requests. I also built all variations of the outfit and engine integration.

I worked on the Texture and Materials for this character. I also had to re-work the LP and UVs to accommodate later requests. I also built all variations of the outfit and engine integration.

I worked on the Texture and Materials for this character. I also had to re-work the LP and UVs to accommodate later requests. I also built all variations of the outfit and engine integration.