Marvel Avengers: Black Panther War for Wakanda Game Characters

I feel incredibly happy and fortunate to have worked on this project and on these characters at Roarty Digital. I only wish I could share all the other assets we created for it! A huge thank you to my amazing team at RD back then; Dan Roarty, Nicole Roarty, Daniel Bohrer, Terence Wong, Noel Que, Abraão Araújo, Jeff Roussakis, Kieth Bascug and Levi Mesquita. Also thank you to the team at Crystal Dynamics.

Crystal Dynamic team:
- Art Director: Brenoch Adams
- Lead Character Artist: Kam Yu

All characters are property of Marvel.

I created the LP/UV/Bakes/Textures/Surface and engine integration for Shuri. HP by my great friend Abraão Araújo.

I created the LP/UV/Bakes/Textures/Surface and engine integration for Shuri. HP by my great friend Abraão Araújo.

I created the LP/UV/Bakes/Textures/Surface and engine integration for Shuri. HP by my great friend Abraão Araújo.

I created the LP/UV/Bakes/Textures/Surface and engine integration for Shuri. HP by my great friend Abraão Araújo.

I worked on the HP for torso, arms and legs, I had to re-do these areas from a model from another artist. I also built the LP/UV/Bakes/Textures/Surface and engine integration for this character.

I worked on the HP for torso, arms and legs, I had to re-do these areas from a model from another artist. I also built the LP/UV/Bakes/Textures/Surface and engine integration for this character.

I worked on the HP for torso, arms and legs, I had to re-do these areas from a model from another artist. I also built the LP/UV/Bakes/Textures/Surface and engine integration for this character.

I worked on the HP for torso, arms and legs, I had to re-do these areas from a model from another artist. I also built the LP/UV/Bakes/Textures/Surface and engine integration for this character.

I worked on the HP for torso, arms and legs, I had to re-do these areas from a model from another artist. I also built the LP/UV/Bakes/Textures/Surface and engine integration for this character.

I worked on the HP for torso, arms and legs, I had to re-do these areas from a model from another artist. I also built the LP/UV/Bakes/Textures/Surface and engine integration for this character.

I built the game model, UV/Bakes and engine integration. HR by Abraão Araújo.

I built the game model, UV/Bakes and engine integration. HR by Abraão Araújo.

I built the game model, UV/Bakes and engine integration. HR by Abraão Araújo.

I built the game model, UV/Bakes and engine integration. HR by Abraão Araújo.

I created the original textures, materials and body paint.

I created the original textures, materials and body paint.

I created the original textures, materials and body paint.

I created the original textures, materials and body paint.

I did some work on the textures alongside Kieth Bascug.

I did some work on the textures alongside Kieth Bascug.

I did some work on the textures alongside Kieth Bascug.

I did some work on the textures alongside Kieth Bascug.